![]() ![]() ![]() * Fixed a crash in the cloud layer acceleration cache. Without this option, light often blurs too far into the dark parts of clouds. This causes the clouds to scatter less GI light at distances which are too short to be adequately resolved by the GI samples in the pre-pass. * A new option called "darker unresolved scattering". * Flip x and Flip y parameters are now working. The shader will return without applying any changes to the state in this case. preview calculating the height above the terrain, or population distribution). * If projection type is "Through Camera" and there is no camera specified, the shader will no longer crash when it is called in a non-render situation (e.g. after changing a parameter).įixed a bug in Compute Terrain and Compute Normal that would cause incorrect displacement and normals when multiple Compute Terrain or Compute Normals nodes were used. * No longer crashes when diameter is set to 0.įixed a bug in the Grass Clump that allowed its transform to be reset whenever the object was regenerated (e.g. The number of unique variations is specified in the Rock object. * Rock supports "unique variations" when used in a populator. It now only appears as a bounding box in the 3D Preview, however. * Can now be moved, scaled, rotated and populated properly. This should help with tweaking surface layers. Checking the checkbox will cause the test colour to override the layer's colour or colour function. Surface layers now have an "Enable test colour" option in the Colour tab. It also stops memory usage climbing when a render finishes, as well as potentially preventing a crash on render completion. This might appear as the render window going blank for some time after a render finished. For animations you may wish to increase detail blending.įixed a ray tracing bug that could cause incorrect reflections close to recently traces shadows or vice versa.įixed a problem with the finish and display of renders: Fixed a problem where the more renders you did in a session, the longer it would take between the render finishing and the final image being displayed in the render window. Enabled by default for new renderers except the default project's Quick Render.ĭefault value for detail blending is now 0, for faster renders. Very bright points and edges appear to expand and are slightly softened with this option enabled. It uses a combination of pixel and subpixel convolutions. "Box" gives the same results as previous versions.Īnti-aliasing bloom option to reduce aliasing of pixels that are too bright to be handled by normal anti-aliasing techniques. ![]() "Detail jittering" option in the renderer.Ħ pixel filters to choose from, including Box, Tent, Narrow Cubic, Cubic B-Spline, Mitchell-Netravali, Catmull-Rom. This was often a problem on water, for example. "Microvertex jittering" option in the renderer, which reduces the appearance of parallel lines in the subdivison pattern of surfaces. Also slightly improved speed of the acceleration cache regardless of thread settings. Improved cloud rendering speed in multi-threaded renders by improving the memory handling for the cloud acceleration cache. Mouse and keyboard shortcuts can be found in Preferences or Help -> Mouse and Key Settings. More options are available from the Paint menu button while in painting mode and on the Painted Shader's parameter window. From that submenu you can create and paint a new shader or continue painting with an exiting Painted Shader. To start painting, click the menu button labeled 'B' (the Paint menu button) at the top of a preview and select "Start painting shader". It is a colour shader which you can use just like any other surface shader for distributing populations, blend shaders, etc. Allows you to paint masks or surface colours in the previews, including the 3D Preview. There is no particular limit on the number of actions that can be undone, except for available memory. If you are unsure, from within Terragen 2 go to Preferences -> Software Update -> "Check Now".Ĭhanges from 1.9.99.1 (Tech Preview 5) to 1.10.23.1 (Beta) If you are using the Deep Edition or Deep Edition with Animation, you may already have the newest version. Click here to download, or use the Software Update feature from within the Terragen 2 Preferences dialog. This is a recommended update for users of the Terragen 2 Technology Preview, Free Non-Commercial Edition. ![]() The Free Non-Commercial Edition of Terragen 2 Beta is now available. Terragen 2 Beta, Free Non-Commercial Edition (Build 1.10.23.1) ![]()
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